#include <WestCoast.hpp>
#include <GL/gl.h>
using namespace DARV;

void WestCoast::createScene(void)
{
	Ogre::SceneNode* mSceneNode = mSceneMgr->getRootSceneNode()->createChildSceneNode("Noeuds");
	Ogre::Entity* cube = mSceneMgr->createEntity("Cube", "cube.mesh");
	mSceneNode->attachObject(cube);
}

void WestCoast::updateScene(void)
{
	/*
	int mouseX = mEventListener->mouseX;
	int mouseY = mEventListener->mouseY;
	mSceneMgr->getEntity("Cube")->getParentSceneNode()->setPosition(mouseX-400, 300-mouseY, 0);
	*/
}
